<div align="center" id="info"></div> <script src="https://sklees.narod.ru/webGL/three.js"></script> <script src="https://sklees.narod.ru/webGL/STLLoader.js"></script> <script src="https://sklees.narod.ru/webGL/WebGL.js"></script> <script src="https://sklees.narod.ru/webGL/stats.min.js"></script> <script> if ( WEBGL.isWebGLAvailable() === false ) { document.getElementById('info').appendChild( WEBGL.getWebGLErrorMessage() ); } var container, stats; var camera, cameraTarget, scene, renderer; init(); animate(); function init() { container = document.createElement( 'div' ); document.getElementById('info').appendChild( container ); camera = new THREE.PerspectiveCamera( 35, 1, 1, 15 ); camera.position.set( 3, 0.15, 3 ); cameraTarget = new THREE.Vector3( 0, -0.25, 0 ); scene = new THREE.Scene(); scene.background = new THREE.Color( 0x72645b ); scene.fog = new THREE.Fog( 0x72645b, 2, 15 ); var plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) ); plane.rotation.x = -Math.PI/2; plane.position.y = -0.5; scene.add( plane ); plane.receiveShadow = true; var loader = new THREE.STLLoader(); loader.load( urlfileSTL, function ( geometry ) { var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } ); var mesh = new THREE.Mesh( geometry, material ); mesh.position.set( 0.0, 0.05, 0.0 ); mesh.rotation.set( 0, Math.PI, 0 ); mesh.scale.set( 0.005, 0.005, 0.005 ); mesh.castShadow = true; mesh.receiveShadow = true; scene.add( mesh ); } ); scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) ); addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( 1 ); renderer.setSize( 320, 320 ); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.shadowMap.enabled = true; container.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false ); } function addShadowedLight( x, y, z, color, intensity ) { var directionalLight = new THREE.DirectionalLight( color, intensity ); directionalLight.position.set( x, y, z ); scene.add( directionalLight ); directionalLight.castShadow = true; var d = 1; directionalLight.shadow.camera.left = -d; directionalLight.shadow.camera.right = d; directionalLight.shadow.camera.top = d; directionalLight.shadow.camera.bottom = -d; directionalLight.shadow.camera.near = 1; directionalLight.shadow.camera.far = 4; directionalLight.shadow.mapSize.width = 1024; directionalLight.shadow.mapSize.height = 1024; directionalLight.shadow.bias = -0.002; } function onWindowResize() { camera.aspect = 1; camera.updateProjectionMatrix(); renderer.setSize( 320, 320 ); } function animate() { requestAnimationFrame( animate ); render(); } function render() { var timer = Date.now() * 0.0005; camera.position.x = Math.cos( timer ) * 3; camera.position.z = Math.sin( timer ) * 3; camera.lookAt( cameraTarget ); renderer.render( scene, camera ); } </script>